Ok, I'll stick with DRAWINGAREA... it works and doesn't take much effort to drop in as an overlay.
Thanks,
Jerry
Search found 64 matches
- Saturday 23rd July 2022 9:21pm
- Forum: Beginners
- Topic: Using DrawArea - Simplified
- Replies: 19
- Views: 7677
- Saturday 23rd July 2022 6:46pm
- Forum: Beginners
- Topic: Using DrawArea - Simplified
- Replies: 19
- Views: 7677
Re: Using DrawArea - Simplified
If I create a DRAWINGAREA and paste some code on it... it works.
If I create a PICTUREBOX, then paste the exact same code... fails.
If I create a PICTUREBOX, then paste the exact same code... fails.
- Saturday 23rd July 2022 2:44am
- Forum: Beginners
- Topic: Using DrawArea - Simplified
- Replies: 19
- Views: 7677
Re: Using DrawArea - Simplified
When I read through the documentation, it said the PAINT functions could be used in a DRAWINGAREA and/or the following.. Picture Image DrawingArea Printer SvgImage DRAWINGAREA works great... I make a PICTUREBOX and load in the SVG image... then I create a DRAWINGAREA and place it over the PICTUREBOX...
- Wednesday 13th July 2022 5:24am
- Forum: Beginners
- Topic: Using DrawArea - Simplified
- Replies: 19
- Views: 7677
Re: Using DrawArea - Simplified
Feel free to use anything I have created... I'm still learning.
If you know someone who has figured out the ADS1115 chip in Gambas... that would be incredibly helpful
If you need me to zip up some files I can do that too.
Jerry
If you know someone who has figured out the ADS1115 chip in Gambas... that would be incredibly helpful
If you need me to zip up some files I can do that too.
Jerry
- Saturday 25th June 2022 6:34pm
- Forum: Component
- Topic: DrawingArea PAINT.ROTATE(RAD(x))
- Replies: 8
- Views: 10319
Re: DrawingArea PAINT.ROTATE(RAD(x))
BruceSteers - I'll play with your code and do some experimenting. Cogier - Not sure what went on... but as I thought... yours rotates the entire image. With my method... I can have the overlay (drawingarea) do multiple pointers, text, and even "fluid levels" (working on that) all on ONE i...
- Saturday 25th June 2022 12:42am
- Forum: Component
- Topic: DrawingArea PAINT.ROTATE(RAD(x))
- Replies: 8
- Views: 10319
Re: DrawingArea PAINT.ROTATE(RAD(x))
I created a new file in QT, pasted in the code and attempted to run it... NULL OBJECT in FMAIN 36 TEMP-ERROR.png Bummer. :( I do appreciate the effort... maybe I'm just missing something small. :roll: It also appears as if your code is rotating the entire drawingarea ... ( I could be wrong) my metho...
- Wednesday 22nd June 2022 12:49am
- Forum: Component
- Topic: DrawingArea PAINT.ROTATE(RAD(x))
- Replies: 8
- Views: 10319
DrawingArea PAINT.ROTATE(RAD(x))
I have become pretty good at making gauges for GAMBAS, I drop in an SVG image, then overlay it with a DRAWINGAREA and draw a gauge with .stroke and .fill which look great. Public Sub drawingarea1_Draw() Dim cx As Integer = DrawingArea1.W / 2 'Horizontal Center Dim cy As Integer = DrawingArea1.h / 2 ...
- Thursday 28th April 2022 10:30pm
- Forum: Beginners
- Topic: Form Background Picture - Scale or Tile
- Replies: 9
- Views: 3919
Re: Form Background Picture - Scale or Tile
I found an easy work around, I just set an image box on the form, place the picture into it with "STRETCH" set to "TRUE".
Then, I set it to be the same size as the background form... for what I'm doing... it works a charm. Thanks,
Jerry
Then, I set it to be the same size as the background form... for what I'm doing... it works a charm. Thanks,
Jerry
- Thursday 21st April 2022 10:53pm
- Forum: Beginners
- Topic: Using DrawArea - Simplified
- Replies: 19
- Views: 7677
Re: Using DrawArea - Simplified
I'll look into ways of ending/quitting/stopping the program. Once I get this thing running... it will be for school events, robotics meetings, etc. there won't... or shouldn't be much starting/stopping once we begin the event. Ever since starting with the Raspberry Pi I've been looking for a way to ...
- Wednesday 20th April 2022 9:35pm
- Forum: Beginners
- Topic: Using DrawArea - Simplified
- Replies: 19
- Views: 7677
Re: Using DrawArea - Simplified
I've made a lot of progress on the graphics and how to make really nice looking controls. Not sure if there is an interest or not... if there is, I'll zip up everything and put it here for you.