Fruit machine
Posted: Monday 6th January 2020 4:52pm
This is just a bit of fun. NOTE that this requires a minimum i3 to run. It's better on i5 and i7.
"Good game, good game!" (...google "Bruce Forsyth" if you are not a Brit)
That works!On line 67 in FMain I added a Wait 0.5 so the "handle" sound meshed better with the reels starting to spin.
That's nice to know as I tried it on a Celeron and it was BAD! It was very difficult to stop the reels picking up speed after 1 or 2 had stopped which is why there is a huge loop that does nothing much but it slows slower processors down a lot.It ran about the same speed on all three of my systems.
Have a look at the sPict array in the Reel class. Say you wanted 3 x BAR to win. The 'Bar' is 3 so add a line in FMain between lines 110 and 111. If sWinningLine = "333" then byCredits = 100 I have not tested this.My only suggestion would be to add a jack-pot win for one combination of, say, 100 credits.
This is a good idea but I am not motivated to do this.I guess you could also get players to enter their names and have a high-score leaders board.
I know and I should as when I was looking for a way to make the "100" credits win I noticed that the Reel class still shows the original 5 reels that was experimented with in the beginning. This redundant code would have been picked up had I added a comment to each line but it seems I have "gone native".Charlie, I notice you have recently "gone native" and almost completely stopped adding comments to your code!!!
Would this help?Well, now I am a gambling addict. I hope you are happy...