Post a screenshot

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Technopeasant
Posts: 41
Joined: Saturday 13th July 2019 6:50pm

Post a screenshot

Post by Technopeasant » Wednesday 01st January 2020 1:36am

Happy new year! I just thought it would make a good community builder to have a thread where we periodically post screenshots of a project we are working on.

To start off with, I wanted to post this screenshot from the latest iteration of my OpenGL engine. I finally managed to fix my collisions bugs and have been re-implementing features onto a basis on Qt 5 rather than SDL so that I can still use the GUI designer (because otherwise why even use Gambas?). I got sprites to work the other day. I need to finish defining my map format before I add in multiple textures and differing wall heights, but it is all prototyped.

Image

https://pigalore.miraheze.org/wiki/PS_Tech

To all a very happy, healthy 2020!
Technical director,
Piga Software
http://icculus.org/piga/

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stevedee
Posts: 211
Joined: Monday 20th March 2017 6:06pm

Re: Post a screenshot

Post by stevedee » Wednesday 01st January 2020 11:54am

Technopeasant wrote:
Wednesday 01st January 2020 1:36am
...a thread where we periodically post screenshots of a project we are working on...
Good idea.

Maybe this thread should be moved to the Project Showcase section.

Happy new year & may all your code be bug-free in 2020.

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Technopeasant
Posts: 41
Joined: Saturday 13th July 2019 6:50pm

Re: Post a screenshot

Post by Technopeasant » Friday 03rd January 2020 4:15am

Image

A randomly generated forest in my tile system.

I am quite happy with the minimap.
Technical director,
Piga Software
http://icculus.org/piga/

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Technopeasant
Posts: 41
Joined: Saturday 13th July 2019 6:50pm

Re: Post a screenshot

Post by Technopeasant » Tuesday 04th February 2020 7:26pm

Toying with adapting my old game Windys as a true terminal application using ncurses.

Image

Screen size is limited, so my old levels need to be trimmed down (from 12 floors per level to 10 shorter ones), but otherwise it is looking good.

Probably will do a re-write of the Qt version as well down the line though (I had no concept of classes or arrays back then... so much duplicated code).
Technical director,
Piga Software
http://icculus.org/piga/

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