Post a screenshot

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Technopeasant
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Post a screenshot

Post by Technopeasant »

Happy new year! I just thought it would make a good community builder to have a thread where we periodically post screenshots of a project we are working on.

To start off with, I wanted to post this screenshot from the latest iteration of my OpenGL engine. I finally managed to fix my collisions bugs and have been re-implementing features onto a basis on Qt 5 rather than SDL so that I can still use the GUI designer (because otherwise why even use Gambas?). I got sprites to work the other day. I need to finish defining my map format before I add in multiple textures and differing wall heights, but it is all prototyped.

Image

https://pigalore.miraheze.org/wiki/PS_Tech

To all a very happy, healthy 2020!
Technical director,
Piga Software
http://icculus.org/piga/
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stevedee
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Re: Post a screenshot

Post by stevedee »

Technopeasant wrote: Wednesday 1st January 2020 1:36am ...a thread where we periodically post screenshots of a project we are working on...
Good idea.

Maybe this thread should be moved to the Project Showcase section.

Happy new year & may all your code be bug-free in 2020.
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Technopeasant
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Re: Post a screenshot

Post by Technopeasant »

Image

A randomly generated forest in my tile system.

I am quite happy with the minimap.
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Piga Software
http://icculus.org/piga/
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Technopeasant
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Re: Post a screenshot

Post by Technopeasant »

Toying with adapting my old game Windys as a true terminal application using ncurses.

Image

Screen size is limited, so my old levels need to be trimmed down (from 12 floors per level to 10 shorter ones), but otherwise it is looking good.

Probably will do a re-write of the Qt version as well down the line though (I had no concept of classes or arrays back then... so much duplicated code).
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Piga Software
http://icculus.org/piga/
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Technopeasant
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Re: Post a screenshot

Post by Technopeasant »

Screenshot of my upcoming update to Hull Breach which features new items (including magnetic boots for those who found navigating too hard) and 15 levels inspired by historical and fictional spacecraft.

Image

Planning to get back to the ncurses Windys when I am done this.
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Piga Software
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Technopeasant
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Re: Post a screenshot

Post by Technopeasant »

It's spooky season!

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Technopeasant
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Re: Post a screenshot

Post by Technopeasant »

Just finished adding in a new directional culling system in my 3D engine which allows one to manage a much farther draw distance with a stable framerate.

Image
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Technopeasant
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Re: Post a screenshot

Post by Technopeasant »

Decided to look into getting the MD2 model component (gb.opengl.sge) working now that I got the performance working better.

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https://opengameart.org/content/knight-statue

The component probably should just be gb.opengl.md2 as it is not exactly an full featured game engine, but I think Tommyline had some other ambitions for it back in the day.
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Technopeasant
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Re: Post a screenshot

Post by Technopeasant »

So it turns out this whole time the lighting was messed up because I did not have gl.Enable(gl.COLOR_MATERIAL) turned on anywhere:

Image

Thanks to https://www.freebasic.net/forum/viewtopic.php?t=4982
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AndyGable
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Re: Post a screenshot

Post by AndyGable »

I though I would post here to show off what I am working on

This is my Market leading Retail software for Independent shops

Image

A few more things to convert from Windows to Linux but we are almost done for a live install :D
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