Post a screenshot
Re: Post a screenshot
All very nice and interesting, but I would be awarding you "magna cum laude ", if you would write a tutorial to create those 3D graphic environments.
Europaeus sum !
Amare memorentes atque deflentes ad mortem silenter labimur.
Amare memorentes atque deflentes ad mortem silenter labimur.
- Technopeasant
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Re: Post a screenshot
Ah, the classic use case for Visual Basic.
- Technopeasant
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- Location: Stony Plain, Alberta, Canada
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Re: Post a screenshot
That would depend what exactly you are asking for. A guide for OpenGL rendering itself or how my level structure works? The latter is still provisional and is not how I intend it to work in the end.
And of course, ideally I would replace the rendering with OpenGL 3.x+ or Vulkan anyway.
Last edited by Technopeasant on Saturday 7th October 2023 7:58pm, edited 1 time in total.
- Technopeasant
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Re: Post a screenshot
Experimenting with making the ground more naturally uneven.
All the tiles right now are the same, but I will make it so each tile is given a different set of heights on the various points.
All the tiles right now are the same, but I will make it so each tile is given a different set of heights on the various points.
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Re: Post a screenshot
Well Originally the application started off in PDS 7.1 then moved to VB6 and then I make the mistake of moving it into VB.net but now I have moved to Linux a lot more things have been able to be created (like my loyalty module)
I should have moved to Linux when VB6 was retired but Gambas was not very old at that time. LOL
Re: Post a screenshot
Uhmmm... a guide for OpenGL rendering would already be a good start.Technopeasant wrote: ↑Wednesday 4th October 2023 1:57am That would depend what exactly you are asking for. A guide for OpenGL rendering itself or how my level structure works?
Europaeus sum !
Amare memorentes atque deflentes ad mortem silenter labimur.
Amare memorentes atque deflentes ad mortem silenter labimur.
- Technopeasant
- Posts: 147
- Joined: Saturday 13th July 2019 6:50pm
- Location: Stony Plain, Alberta, Canada
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- Quincunxian
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Re: Post a screenshot
It has some basic document analysis such as checking for 'poor use' words, word frequency and use of cliche phrases.
You can create story detailed characters with a reference image as well as any other named item.
Cheers - Quin.
I code therefore I am
I code therefore I am
- Technopeasant
- Posts: 147
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- Location: Stony Plain, Alberta, Canada
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Re: Post a screenshot
That looks quite interesting.