Search found 63 matches

by Technopeasant
Sunday 06th June 2021 10:15pm
Forum: Project showcase
Topic: Hedged
Replies: 6
Views: 948

Re: Hedged

You have certainly improved the user experience with your latest changes. I think there should be more for the player to do/find as so far all I have managed to do is run around the, apparently, endless maze until I get killed. I was able to find the exit on the earlier version but so far it has el...
by Technopeasant
Tuesday 01st June 2021 3:22am
Forum: Project showcase
Topic: Hedged
Replies: 6
Views: 948

Re: Hedged

New version out with additional menus, cosmetic improvements and fixes.

Image

http://icculus.org/piga/Files/Hedged/1.2.0/
by Technopeasant
Thursday 20th May 2021 3:19am
Forum: General
Topic: OpenGL via library linking
Replies: 5
Views: 685

Re: OpenGL via library linking

Just tested this from within a Qt GLArea and it worked fine, and since we have Qt handling the windowing we don't need to call libglut (I imagine you can do the same with SDL).

Next to look into a VBO I suppose.
by Technopeasant
Saturday 17th April 2021 10:45pm
Forum: Lounge
Topic: Bruce gets recognition in Gambas 3.16.0
Replies: 4
Views: 504

Re: Bruce gets recognition in Gambas 3.16.0

New version still not formally up on the website I notice.
by Technopeasant
Saturday 10th April 2021 12:37am
Forum: Lounge
Topic: The Gambas Intro Music
Replies: 3
Views: 623

Re: The Gambas Intro Music

Yeah, it can be a little startling at times.
by Technopeasant
Friday 09th April 2021 2:23am
Forum: General
Topic: OpenGL via library linking
Replies: 5
Views: 685

Re: OpenGL via library linking

So I got the example to work on my machine, and interestingly I was able to swap between calling library functions (glBegin) and component functions (gb.Begin) from within the same program. This makes me suspect that I can try and implement this only using the library calls where necessary. Next up ...
by Technopeasant
Thursday 08th April 2021 11:42pm
Forum: Project showcase
Topic: Hedged
Replies: 6
Views: 948

Re: Hedged

The UI should get a complete overhaul in the finished version with menus and help screens. This was just a mock-up made in less than six days after all. I actually originally intended for the player to click to use the gate but could not get it to work, so walking into it was a compromise for time. ...
by Technopeasant
Thursday 08th April 2021 3:37am
Forum: Project showcase
Topic: Hedged
Replies: 6
Views: 948

Hedged

A 3D horror game inspired by the famous snowy hedge maze from The Shining (and also its homage in the game Blood) made for the April 2021 LibreJam. "Just took a job here at this distant retreat to focus on my programming, but the wife seems to be acting a bit strangely.... better lie low out here." ...
by Technopeasant
Sunday 04th April 2021 4:20pm
Forum: General
Topic: OpenGL via library linking
Replies: 5
Views: 685

Re: OpenGL via library linking

Some more background on this topic: https://rqesua32mznbxhbhbz7toivwgi-jj2cvlaia66be-foro-gambas-es-org.translate.goog/viewtopic.php?f=1&t=5040&start=0 Your issue is mentioned: Because it closes a window, by clicking with the mouse pointer on its X in the upper right corner, (in this case in which t...
by Technopeasant
Sunday 04th April 2021 6:51am
Forum: General
Topic: OpenGL via library linking
Replies: 5
Views: 685

OpenGL via library linking

Hello all, I have been working on a 3D game for the current LibreJam, and while I am managing to keep performance up using the OpenGL 2.x immediate mode supported by the Gambas component (mostly through the use of tight distance culling and fog), I am well aware that using that is no longer best pra...