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Re: icon move
Maybe this will help get you started.... It has a DrawingArea It selects a random desktop background image to use as the background then it loads the gambas bug pic as the sprite. When you click the image it starts the timer that each time it triggers it moves the bugs X position to the right and th...
- Saturday 27th April 2024 11:32pm
- Forum: The Gambas IDE
- Topic: Could we PLEASE get implemented the ability to store project on a mounted location?
- Replies: 9
- Views: 346
Re: Could we PLEASE get implemented the ability to store project on a mounted location?
You know we are not the gambas development team right?
We don't make gambas and can't do anything about what you are asking.
If you want gambas to do something different like show Network folders you should ask the main developer.
We don't make gambas and can't do anything about what you are asking.
If you want gambas to do something different like show Network folders you should ask the main developer.
Re: icon move
Well technically a movie is not so much "moving images" as it is a series of still images shown in rapid succession. So no. I would not consider making/storing a ton of pictures with a ball in a different place to show as a movie. If i wanted to animate a ball moving on a background i woul...
- Friday 26th April 2024 12:31pm
- Forum: General
- Topic: Converting UTC time
- Replies: 6
- Views: 120
Re: Converting UTC time
So something like this... to convert your "YYYY-MM-DD"T"HH:MM:SS"Z format.. gambas expects utc dates to be american format and time separated by a space. so to make it gambas compliant Date object we need to remove the T and Z and jumble the date values around to be like "mm...
- Friday 26th April 2024 10:56am
- Forum: General
- Topic: Converting UTC time
- Replies: 6
- Views: 120
Re: Converting UTC time
and Format?
Format will convert local time from UTC
And if you need to show the timezone there is t or tt
https://gambaswiki.org/edit/cat/userformat#t4
Format will convert local time from UTC
And if you need to show the timezone there is t or tt
https://gambaswiki.org/edit/cat/userformat#t4
- Friday 26th April 2024 9:33am
- Forum: General
- Topic: Converting UTC time
- Replies: 6
- Views: 120
Re: Converting UTC time
See Format() command
https://gambaswiki.org/wiki/lang/format
Also see Date() command as you don't really want to be running shell timedatectl when gambas has built in date functions.
https://gambaswiki.org/wiki/lang/date
There is lots of info in the gambas help system. https://gambaswiki.org/wiki
https://gambaswiki.org/wiki/lang/format
Also see Date() command as you don't really want to be running shell timedatectl when gambas has built in date functions.
https://gambaswiki.org/wiki/lang/date
There is lots of info in the gambas help system. https://gambaswiki.org/wiki
- Thursday 25th April 2024 11:02am
- Forum: Beginners
- Topic: Anyone using dot notation with strings?
- Replies: 4
- Views: 1354
Re: Anyone using dot notation with strings?
I guess it comes down to Len() being a built in function and String.Len() being in the "handler of utf-8 strings" String.class from gb.util With your logic then theoretically also Mid() and InStr(), etc would be expected to work UTF-8 strings too? But no I think it makes sense. As it stand...
Re: icon move
I am using the Bicycle icon from stock but can not find the path to it. It says" icon:/32/bicycle" on PictureBox Picture column. Confused@Cliofuse :geek: It's Stock. Stock class uses a mix of the system icons and some built in gambas ones. the icon:/ path links internally to gb.form.stock...
Re: icon move
Ok Thank you @BruceSteers So don't I need a Drawing Area over PictureBox then. Hope im not vague again .me a beginner :D No a PictureBox shows a picture that you create using paint methods. (you can also use Paint.Begin(PictureBox1.Picture to edit the picturebox's picture directly) Or you could use...
Re: icon move
'This is the code but not working :shock: ----------------------------------------------- ' Gambas class file ' This code assumes you have a form named "Form" with a PictureBox named "PictureBox1" representing the game board. ' Inside the PictureBox, you have a Label named "...