Search found 1565 matches

by BruceSteers
Friday 26th April 2024 12:31pm
Forum: General
Topic: Converting UTC time
Replies: 5
Views: 44

Re: Converting UTC time

So something like this... to convert your "YYYY-MM-DD"T"HH:MM:SS"Z format.. gambas expects utc dates to be american format and time separated by a space. so to make it gambas compliant Date object we need to remove the T and Z and jumble the date values around to be like "mm...
by BruceSteers
Friday 26th April 2024 10:56am
Forum: General
Topic: Converting UTC time
Replies: 5
Views: 44

Re: Converting UTC time

and Format?
Format will convert local time from UTC

And if you need to show the timezone there is t or tt
https://gambaswiki.org/edit/cat/userformat#t4
by BruceSteers
Friday 26th April 2024 9:33am
Forum: General
Topic: Converting UTC time
Replies: 5
Views: 44

Re: Converting UTC time

See Format() command
https://gambaswiki.org/wiki/lang/format

Also see Date() command as you don't really want to be running shell timedatectl when gambas has built in date functions.
https://gambaswiki.org/wiki/lang/date

There is lots of info in the gambas help system. https://gambaswiki.org/wiki
by BruceSteers
Thursday 25th April 2024 11:02am
Forum: Beginners
Topic: Anyone using dot notation with strings?
Replies: 4
Views: 1322

Re: Anyone using dot notation with strings?

I guess it comes down to Len() being a built in function and String.Len() being in the "handler of utf-8 strings" String.class from gb.util With your logic then theoretically also Mid() and InStr(), etc would be expected to work UTF-8 strings too? But no I think it makes sense. As it stand...
by BruceSteers
Wednesday 24th April 2024 1:58pm
Forum: Beginners
Topic: icon move
Replies: 11
Views: 322

Re: icon move

I am using the Bicycle icon from stock but can not find the path to it. It says" icon:/32/bicycle" on PictureBox Picture column. Confused@Cliofuse :geek: It's Stock. Stock class uses a mix of the system icons and some built in gambas ones. the icon:/ path links internally to gb.form.stock...
by BruceSteers
Wednesday 24th April 2024 1:06pm
Forum: Beginners
Topic: icon move
Replies: 11
Views: 322

Re: icon move

Ok Thank you @BruceSteers So don't I need a Drawing Area over PictureBox then. Hope im not vague again .me a beginner :D No a PictureBox shows a picture that you create using paint methods. (you can also use Paint.Begin(PictureBox1.Picture to edit the picturebox's picture directly) Or you could use...
by BruceSteers
Wednesday 24th April 2024 1:10am
Forum: Beginners
Topic: icon move
Replies: 11
Views: 322

Re: icon move

'This is the code but not working :shock: ----------------------------------------------- ' Gambas class file ' This code assumes you have a form named "Form" with a PictureBox named "PictureBox1" representing the game board. ' Inside the PictureBox, you have a Label named "...
by BruceSteers
Tuesday 23rd April 2024 10:34pm
Forum: Beginners
Topic: icon move
Replies: 11
Views: 322

Re: icon move

Hmm you need to read the wiki on how to use Paint.class. that code is pretty far out. Ironically I wrote a snake game that uses a picture box last year. So you've come to the right place for help :D https://forum.gambas.one/viewtopic.php?t=1671 I'll have a look at you code later when I finish work 😎
by BruceSteers
Tuesday 23rd April 2024 8:11pm
Forum: Beginners
Topic: icon move
Replies: 11
Views: 322

Re: icon move

Embed it in another picture object

Or
Change the PictureBox.Picture.X and Y

Or If you want more detailed less vague answers ask more detailed less vague questions. 😊

Or post the code/project with details of what you need.

Welcome to the forum 😁
by BruceSteers
Monday 22nd April 2024 3:06am
Forum: Beginners
Topic: Draw randomly colored dots in DrawingArea - how?
Replies: 9
Views: 275

Re: Draw randomly colored dots in DrawingArea - how?

... or make your dots an array that the Draw event paints the same array each time. Ouch! That was like a wake up slap - duh - :mrgreen: ! Haha. I think your main problem was thinking the Draw() event and refresh do little bits. But no , the refresh triggers the Draw event for a complete draw. know...