Search found 144 matches
- Saturday 7th August 2021 4:00am
- Forum: Project showcase
- Topic: Bring Them On
- Replies: 3
- Views: 3750
Bring Them On
A top-down arcade swarm shooter created for the August 2021 LibreJam. "Welp. My teleportation experiments have gone awry. I only just got away with my life, but they are not far behind. If only I had paid attention to any video game of the last thirty years... well, bring them on I guess."...
- Sunday 6th June 2021 10:15pm
- Forum: Project showcase
- Topic: Hedged
- Replies: 6
- Views: 6952
Re: Hedged
You have certainly improved the user experience with your latest changes. I think there should be more for the player to do/find as so far all I have managed to do is run around the, apparently, endless maze until I get killed. I was able to find the exit on the earlier version but so far it has el...
- Tuesday 1st June 2021 3:22am
- Forum: Project showcase
- Topic: Hedged
- Replies: 6
- Views: 6952
Re: Hedged
New version out with additional menus, cosmetic improvements and fixes.
http://icculus.org/piga/Files/Hedged/1.2.0/
http://icculus.org/piga/Files/Hedged/1.2.0/
- Thursday 20th May 2021 3:19am
- Forum: General
- Topic: OpenGL via library linking
- Replies: 5
- Views: 4699
Re: OpenGL via library linking
Just tested this from within a Qt GLArea and it worked fine, and since we have Qt handling the windowing we don't need to call libglut (I imagine you can do the same with SDL).
Next to look into a VBO I suppose.
Next to look into a VBO I suppose.
- Saturday 17th April 2021 10:45pm
- Forum: Lounge
- Topic: Bruce gets recognition in Gambas 3.16.0
- Replies: 4
- Views: 5821
Re: Bruce gets recognition in Gambas 3.16.0
New version still not formally up on the website I notice.
- Saturday 10th April 2021 12:37am
- Forum: Lounge
- Topic: The Gambas Intro Music
- Replies: 9
- Views: 12387
Re: The Gambas Intro Music
Yeah, it can be a little startling at times.
- Friday 9th April 2021 2:23am
- Forum: General
- Topic: OpenGL via library linking
- Replies: 5
- Views: 4699
Re: OpenGL via library linking
So I got the example to work on my machine, and interestingly I was able to swap between calling library functions (glBegin) and component functions (gb.Begin) from within the same program. This makes me suspect that I can try and implement this only using the library calls where necessary. Next up ...
- Thursday 8th April 2021 11:42pm
- Forum: Project showcase
- Topic: Hedged
- Replies: 6
- Views: 6952
Re: Hedged
The UI should get a complete overhaul in the finished version with menus and help screens. This was just a mock-up made in less than six days after all. I actually originally intended for the player to click to use the gate but could not get it to work, so walking into it was a compromise for time. ...
- Thursday 8th April 2021 3:37am
- Forum: Project showcase
- Topic: Hedged
- Replies: 6
- Views: 6952
Hedged
A 3D horror game inspired by the famous snowy hedge maze from The Shining (and also its homage in the game Blood) made for the April 2021 LibreJam. "Just took a job here at this distant retreat to focus on my programming, but the wife seems to be acting a bit strangely.... better lie low out he...
- Sunday 4th April 2021 4:20pm
- Forum: General
- Topic: OpenGL via library linking
- Replies: 5
- Views: 4699
Re: OpenGL via library linking
Some more background on this topic: https://rqesua32mznbxhbhbz7toivwgi-jj2cvlaia66be-foro-gambas-es-org.translate.goog/viewtopic.php?f=1&t=5040&start=0 Your issue is mentioned: Because it closes a window, by clicking with the mouse pointer on its X in the upper right corner, (in this case in...