Bring Them On

So you have written that new, must have program. Let us see it here.
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Technopeasant
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Bring Them On

Post by Technopeasant » Saturday 7th August 2021 4:00am

A top-down arcade swarm shooter created for the August 2021 LibreJam.

"Welp. My teleportation experiments have gone awry. I only just got away with my life, but they are not far behind. If only I had paid attention to any video game of the last thirty years... well, bring them on I guess."

Image

http://icculus.org/piga/Files/LibreJam/ ... 1.0.tar.gz

I was fairly sure that I was not going to be able to do this jam as August is my busiest month at work, but I managed to get the long weekend off and the theme was one that was easy enough to approach. The game was mostly done in two days.
Technical director,
Piga Software
http://icculus.org/piga/

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Quincunxian
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Re: Bring Them On

Post by Quincunxian » Saturday 7th August 2021 9:09pm

You've come a long way since the old... Mid version Gambas 2... days.
Nice !
Cheers - Quin.
I code therefore I am

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Technopeasant
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Re: Bring Them On

Post by Technopeasant » Saturday 7th August 2021 11:17pm

Honestly, so has Gambas and the underlying components. Qt 5 is amazingly fast compared to older toolkits.

But my also learning proper OOP and what not doesn't hurt either... :lol:
Technical director,
Piga Software
http://icculus.org/piga/

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Technopeasant
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Re: Bring Them On

Post by Technopeasant » Tuesday 10th August 2021 3:54am

I have found a bug where the bullets get hung up on invisible bushes. The patch is to change line 776 of FGame.class to the following:

If Bullet.Visible = True And Thing.Visible = True Then

It previously was only checking if the bullet was visible.
Technical director,
Piga Software
http://icculus.org/piga/

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