A top-down arcade swarm shooter created for the August 2021 LibreJam.
"Welp. My teleportation experiments have gone awry. I only just got away with my life, but they are not far behind. If only I had paid attention to any video game of the last thirty years... well, bring them on I guess."
http://icculus.org/piga/Files/LibreJam/ ... 1.0.tar.gz
I was fairly sure that I was not going to be able to do this jam as August is my busiest month at work, but I managed to get the long weekend off and the theme was one that was easy enough to approach. The game was mostly done in two days.
Bring Them On
- Technopeasant
- Posts: 140
- Joined: Saturday 13th July 2019 6:50pm
- Location: Stony Plain, Alberta, Canada
- Contact:
- Quincunxian
- Posts: 171
- Joined: Sunday 25th June 2017 12:14am
- Location: Western Australia
Re: Bring Them On
You've come a long way since the old... Mid version Gambas 2... days.
Nice !
Nice !
Cheers - Quin.
I code therefore I am
I code therefore I am
- Technopeasant
- Posts: 140
- Joined: Saturday 13th July 2019 6:50pm
- Location: Stony Plain, Alberta, Canada
- Contact:
Re: Bring Them On
Honestly, so has Gambas and the underlying components. Qt 5 is amazingly fast compared to older toolkits.
But my also learning proper OOP and what not doesn't hurt either...
But my also learning proper OOP and what not doesn't hurt either...
- Technopeasant
- Posts: 140
- Joined: Saturday 13th July 2019 6:50pm
- Location: Stony Plain, Alberta, Canada
- Contact:
Re: Bring Them On
I have found a bug where the bullets get hung up on invisible bushes. The patch is to change line 776 of FGame.class to the following:
If Bullet.Visible = True And Thing.Visible = True Then
It previously was only checking if the bullet was visible.
If Bullet.Visible = True And Thing.Visible = True Then
It previously was only checking if the bullet was visible.