Gambas Projection Engine

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Technopeasant
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Joined: Saturday 13th July 2019 6:50pm

Gambas Projection Engine

Post by Technopeasant » Monday 05th August 2019 3:34pm

Hello all,

This is a project I have been working on for awhile now (since 2015, in its current incarnation). It is a grid-based 2.5D engine similar to something like Eye of the Beholder or Dungeon Master, but with features kicked in from more modern and conventional 2.5D or true 3D engines. It is still pre-alpha, although the basic renderer is fully functional (third iteration, which I finalized in January). Do not have anything firmly in mind to do with it, as it is more of a graphics programming vanity project at this point.

Here is a video:

http://icculus.org/piga/Videos/Projection.mkv

https://pigalore.miraheze.org/wiki/Gamb ... ion_Engine

Have not wrapped it up nice enough for a proper release, but the source code is available to anyone who wishes to ask for it (GPL 3).
Technical director,
Piga Software
http://icculus.org/piga/

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