Happy new year! I just thought it would make a good community builder to have a thread where we periodically post screenshots of a project we are working on.
To start off with, I wanted to post this screenshot from the latest iteration of my OpenGL engine. I finally managed to fix my collisions bugs and have been re-implementing features onto a basis on Qt 5 rather than SDL so that I can still use the GUI designer (because otherwise why even use Gambas?). I got sprites to work the other day. I need to finish defining my map format before I add in multiple textures and differing wall heights, but it is all prototyped.
https://pigalore.miraheze.org/wiki/PS_Tech
To all a very happy, healthy 2020!
Post a screenshot
- Technopeasant
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Re: Post a screenshot
Good idea.Technopeasant wrote: ↑Wednesday 1st January 2020 1:36am ...a thread where we periodically post screenshots of a project we are working on...
Maybe this thread should be moved to the Project Showcase section.
Happy new year & may all your code be bug-free in 2020.
- Technopeasant
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Re: Post a screenshot
A randomly generated forest in my tile system.
I am quite happy with the minimap.
- Technopeasant
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Re: Post a screenshot
Toying with adapting my old game Windys as a true terminal application using ncurses.
Screen size is limited, so my old levels need to be trimmed down (from 12 floors per level to 10 shorter ones), but otherwise it is looking good.
Probably will do a re-write of the Qt version as well down the line though (I had no concept of classes or arrays back then... so much duplicated code).
Screen size is limited, so my old levels need to be trimmed down (from 12 floors per level to 10 shorter ones), but otherwise it is looking good.
Probably will do a re-write of the Qt version as well down the line though (I had no concept of classes or arrays back then... so much duplicated code).
- Technopeasant
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Re: Post a screenshot
Screenshot of my upcoming update to Hull Breach which features new items (including magnetic boots for those who found navigating too hard) and 15 levels inspired by historical and fictional spacecraft.
Planning to get back to the ncurses Windys when I am done this.
Planning to get back to the ncurses Windys when I am done this.
- Technopeasant
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Re: Post a screenshot
It's spooky season!
- Technopeasant
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Re: Post a screenshot
Just finished adding in a new directional culling system in my 3D engine which allows one to manage a much farther draw distance with a stable framerate.
- Technopeasant
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Re: Post a screenshot
Decided to look into getting the MD2 model component (gb.opengl.sge) working now that I got the performance working better.
https://opengameart.org/content/knight-statue
The component probably should just be gb.opengl.md2 as it is not exactly an full featured game engine, but I think Tommyline had some other ambitions for it back in the day.
https://opengameart.org/content/knight-statue
The component probably should just be gb.opengl.md2 as it is not exactly an full featured game engine, but I think Tommyline had some other ambitions for it back in the day.
- Technopeasant
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Re: Post a screenshot
So it turns out this whole time the lighting was messed up because I did not have gl.Enable(gl.COLOR_MATERIAL) turned on anywhere:
Thanks to https://www.freebasic.net/forum/viewtopic.php?t=4982
Thanks to https://www.freebasic.net/forum/viewtopic.php?t=4982
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Re: Post a screenshot
I though I would post here to show off what I am working on
This is my Market leading Retail software for Independent shops
A few more things to convert from Windows to Linux but we are almost done for a live install
This is my Market leading Retail software for Independent shops
A few more things to convert from Windows to Linux but we are almost done for a live install