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Bring Them On

Posted: Saturday 7th August 2021 4:00am
by Technopeasant
A top-down arcade swarm shooter created for the August 2021 LibreJam.

"Welp. My teleportation experiments have gone awry. I only just got away with my life, but they are not far behind. If only I had paid attention to any video game of the last thirty years... well, bring them on I guess."

Image

http://icculus.org/piga/Files/LibreJam/ ... 1.0.tar.gz

I was fairly sure that I was not going to be able to do this jam as August is my busiest month at work, but I managed to get the long weekend off and the theme was one that was easy enough to approach. The game was mostly done in two days.

Re: Bring Them On

Posted: Saturday 7th August 2021 9:09pm
by Quincunxian
You've come a long way since the old... Mid version Gambas 2... days.
Nice !

Re: Bring Them On

Posted: Saturday 7th August 2021 11:17pm
by Technopeasant
Honestly, so has Gambas and the underlying components. Qt 5 is amazingly fast compared to older toolkits.

But my also learning proper OOP and what not doesn't hurt either... :lol:

Re: Bring Them On

Posted: Tuesday 10th August 2021 3:54am
by Technopeasant
I have found a bug where the bullets get hung up on invisible bushes. The patch is to change line 776 of FGame.class to the following:

If Bullet.Visible = True And Thing.Visible = True Then

It previously was only checking if the bullet was visible.