Well technically a movie is not so much "moving images" as it is a series of still images shown in rapid succession.
So no. I would not consider making/storing a ton of pictures with a ball in a different place to show as a movie.
If i wanted to animate a ball moving on a background i would do it like this...
Have a background image and a ball image.
Then use either a DrawingArea or a PictureBox picture and Paint the background image and then paint the ball on it at the required position.
The code to move the ball position and repaint the image would have to be in a timer event that called the image to refresh and not the Draw event as you have seen the refresh event can trigger without your instructions.
And there is no such command as Paint.Move() ??
Paint.MoveTo() is just a positioning command. it's like instructing the pen to come off the paper then move to another place to start writing.
After the Paint.MoveTo() instruction you will then use something like Paint.LineTo() to draw a line from that position.
Unless you are talking about the Control.Move() function a PictureBox or a DrawingArea has? In that case that is for moving the control (not its contents) the same as Button.Move() Form.Move() it moves the whole object and does not do anything to it's contents.
Maybe try reading the gambas wiki rather than wikipedia.
https://gambaswiki.org/wiki/comp/gb.qt4/paint
And sorry to be a pain but please be more precise in your wording. You clearly did not mean Paint.Move() as that command does not exist so what exactly do you mean?
i can only guess if you are not completely accurate/precise.
It's going to be a learning process for you, i was coding with gambas for 5 years or so before i made my first graphical game.
If you are new to gambas and new to programming then maybe jumping straight into making a game is a bit ambitious. there is a hell of a lot of work and time involved in making a functional game.
I started making my Blockski+ game early January, it took about a month to get it ready to post here but it was very WIP and full of bugs as you can see if you read the topic.
https://forum.gambas.one/viewtopic.php?t=1696 after 1 month of coding it still had a long way to go.
it's still not completely finished and has a bug or 2.
You will get there though if you keep at it.
lots of experimenting, lots of debugging, lots of re-writing code as you find better ways to do things.
you may be better off posting code that you have that does not work for you. we can better understand what mistakes you are making by examining your code.
But i say again, read the gambas wiki
https://gambaswiki.org/wiki/ then read it some more. then re-read it. especially Paint.class if you are going to use it. forget wikipedia, that knows nothing about gambas programming.